A similar process is required for receiving planes. (Well, Europe and North and South America, anyways.) Before setting to the skies you’ll need to re-fuel and perform maintenance on your planes, which amounts to clicking it a few times. To earn money you’ll need to send out planes to destinations all over the world. But, as is the case with this sort of game, the goal is to build something much larger and impressive. When you first start out you have little more than a plane and a place for it to land. And actually getting to that point can take some time, which makes SkyRama an experience that requires quite a bit of patience. Up until you are able to have multiple runways and hangars, the game can be downright boring. And it’s for this reason that the game starts out very slowly. If nothing else, SkyRama proves one thing: a big airport is certainly much more interesting than a small one. SkyRama is the video game equivalent of flying business class
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